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Devlog
Spooky Emeralds update is out!
October 03, 2020
by
egordorichev
4
I'm really happy to announce, that the major Autumn update is here! Featuring all sorts of cool new stuff, including: * Local Co-op * A month-long Halloween event * A new secret area ! * New items *...
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Burning Knight is out!
June 05, 2020
by
egordorichev
7
#release, #complete
After 2+ years of the developement, the game is finally aviable! It's finally here, guys! After 2 years and 3 months of development, Burning Knight is finally finally finally done ! I've spent the pa...
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Releasing on June the 5th!
May 26, 2020
by
egordorichev
5
Hey! Yes, it's finally happening. Yes, Burning Knight is finally releasing on June 5th at 5 pm GMT (10 am PT)! What a journey this was, thank you, everyone, for all your testing, support, and feedbac...
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Small update to the demo is live
April 02, 2020
by
egordorichev
1
Hey! I just wanted to let you know, that I’ve uploaded a small demo update. It includes: Some new sfx! Top 3 runs are now recorded and are displayed in the hub! Leaderboards (sadly, they only work w...
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The demo is live!
March 28, 2020
by
egordorichev
6
Hey! I just wanted to quickly let you know, that Burning Knight demo is finally available on itch! It includes the first two areas of the game and a looooot of other content. Please feel free to leave...
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Frozen Library update
March 17, 2020
by
egordorichev
2
Frozen Libary Update The development of the game is getting to its end :) I’ve just finished the final area, and at this point, very little of the content is left to add. Looking forward to releasin...
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Overscope update
February 09, 2020
by
egordorichev
1
ADDED New biome: Jungle! New jungle enemies New boss: Queen Bee! Scourges! Scourge tokens Scourged items Scourge points BK constantly fires with lvl 10+ scourge A bunch of scourge-related achievements...
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Boss Update
November 27, 2019
by
egordorichev
3
Bosses, new items, enemies, NPC's and... sound effects! It's been quite a while since the last major beta update, but I wasn't doing anything, so this update brings in a ton of new stuff! In fact, it'...
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Bug & Feedback update
November 27, 2019
by
egordorichev
2
#update
Guess what? The first update from the roadmap is already here! If you want to test it our yourself, hop onto our discord for a build! In this build: ADDED: * Pressing B on gamepad will now duck in t...
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Sand & Oil update
October 28, 2019
by
egordorichev
4
It's time for another content update for the open beta! If you want to test it our yourself, hop onto our discord for a build! ADDED: * New biome: desert! * 6 new desert enemies! * New items: + Butt...
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The development roadmap
October 21, 2019
by
egordorichev
13
Hey guys, Egor here. Remember that post from December 2018 , where I talked about development plans for Burning Knight? Well, I was right about one thing for sure: the development did not go accordin...
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Procgen in Burning Knight: what's different?
June 17, 2019
by
egordorichev
8
A few super simple examples, as seen in debug mode. Hey, so I know that these days all of roguelikes have "amazing procgen" listed on their feature list as if they brought something new to the table...
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Paintings, breakable stuff, Steam and more
April 20, 2019
by
egordorichev
3
Hey, it's been a while since the last devlog, and I wanted to share with you all the cool stuff, that happened since it! Also hey, I just released the Steam page (please wishlist <3)! Ok, so let's ta...
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C# port, both amazing and sad news
March 10, 2019
by
egordorichev
4
TL;DR The game is being ported to C#, it will be released on consoles too, local coop (and maybe online) will be added, as well as twitch integration and mod support out of the box. Long story short H...
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