Is this really made with PICO_8?
Curse of the Arrow
A downloadable game for Windows, macOS, and Linux
Your only weapon is a bow and a single arrow to defend yourself against your own corruption!
Use your arrows as platforms, fight against enemies, toggle switches, and push boxes, and die (over and over)!
Curse of the Arrow is a challenging platformer made in a tiny resolution (192x128 pixels) in LÖVE.
Curse of the Arrow features:
- 5 chapters with 100 levels!
- An original soundtrack created by Failpositive, (get it here!)
- Four difficulty levels to choose from to change things up, or make them easier!
- Solving puzzles and fighting enemies, at the same time!
- Gamepad support!
- Pets you can buy as you progress through the game!
- You will probably die a lot!
Each room is filled with puzzles, obstacles, coins, awesome art and secrets. Can you make your way through them and remove the curse! Will you take on this challenge?
|Platforms||Windows, macOS, Linux|
|Release date||Jan 30, 2018|
|Authors||egordorichev, RamiLego4Game, failpositive|
|Genre||Platformer, Adventure, Puzzle|
|Made with||LÖVE, PICO-8|
|Tags||2D, 8-Bit, Arcade, LÖVE, PICO-8, Puzzle-Platformer, Retro|
|Average session||About an hour|
|Inputs||Keyboard, Gamepad (any), Joystick|
|Mentions||itch.io Recommends: Curse of the Arrow...|
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I Love This Game
Wow, just wow. This looks amazing! Good job!
I cant seem to load the linux version. I've installed it from love2d.org, but I keep getting the message: LÖVE not installed, please install from http://love2d.org when trying to run ./run.sh... any ideas mate?
EDIT: I figured it out mate. It was me. i never did a sudo apt install love
this game is so tight. Would love to compose for any future projects you’re working on.
Bought it. I paid $15 and got source code. Good work.
Really lovely game!! So much content, and so many things to do.
I just got Pico-8 and it reminded mme of this game. Have you ever thought of using random generation for games?
No, I've been hand-making all 100+ levels for this game. But we are planning some procgen for the next project!
I've try ty use a Xbox 360 gamepad for play, but it don't work. Do you have a solution?
Yup, the release version will have this issue fixed. Planning to get it out on 30th.
Great work on the demo so far! I just played for a while into the explosive levels, then I decided to buy the game and wait until a later version. The jump controls are a little squirrely, and the hitboxes often feel a little unfair, but there are a lot of good ideas here. I'd like to see more variety in music, and a fullscreen option (I'm using Borderless Gaming as a workaround). I've been playing this on my TV with PS4 controller.
Thanks for the feedback ;) I will add not pixel-perfect full screen mode in the next update (comes really soon)! About the jump controls, what seems wrong in them? Maybe in-air movement feels strange?
Music is going to be changed a lot, and should contain more variety :D
Awesome as always! Keep it up.
Very nice game! I've try the demo and it's very nice! But how do you export PICO-8 games to Android?
Haha, it's not a pico-8 game! It is written in love2d, but I used pico-8 palette + darker some colors. The screen is a bit wider, the pico-8 resolution (pico-8 display is 128x128, mine is 192x128).
Egor, this is a lovely game. I'm amazed at how quickly you put this together.
Fantastic work, bud!
I hope it does well for you.