I’m trying to buy the animated version but can’t - “The merchant isn’t able to accept PayPal payments at this time. Please try again later or return to the merchant and choose another way to pay.” Maybe something is misconfigured on your end?
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These look cute but the dark background makes them unusable. One needs to remove it oneself. One could easily do so with the magic wand tool in any image editor, but you've incorporated the same color into some of the sprites (eyes and mouths for example), so merely deleting the color everywhere ruins many of them. As a mostly free asset, this probably isn't worth your time, but should you update these in the future, I would suggest removing the background and making it transparent. Nice work otherwise 👍
These are really nice assets i just struggle to remove the purple bg
My bad, mate, should've made it a separate layer. Will keep this in mind for the future sets.
so cuuuute <3
Huh, thanks :) Love your music stuff, btw, never expected to meet you outside of yt tho, what a coincidence)
These are nice characters. I'm using the animated versions.
Notes for others:
- The .png assets are indexed. It would be nice if they were RGB/8 with alpha/transparency. (I had to convert them for my uses)
- They are on a (12x12) grid with a (6x6) offset.
Very cool work! Love it! Looks like you got a ninja turtle even!
B O U N C Y
*jelly sound intensifies*
World’s cutest roguelike… but thank goodness I have enough on my plate already.
By mentioning jelly, you got me wondering if I could satisfactorily generate the paid animated version from the free static version using some kind of 2D sine-wave-based pixel displacement function… and if I can, I’d be torn between being unfair to my blog subscribers and being unfair to egordorichev.
I guess you could do it, but it's not really just a simple sine wave. If you look at it more closely, different body parts move at different speeds, some get delayed behind, etc. But I think if you draw it to a pixel perfect canvas, it would look okay-ish :)
Oh, I know. Even getting decent results would require different displacement functions for each sprite, because some would squash purely vertically while others have different degrees of horizontal lag to the squash and stretch.
I’m just saying I’m glad I’m too busy to get nerd-sniped from that, because it’d be unfair to you if I did produce something sufficiently okay-ish.
Cute! Tysm, will probably use it in some game.
Ooooh, so cute! I love these ;D
They are so cute! Great job!
Cute pixel, thanks for share !
I'll post my game here if I using it!